WOW WOW!!! LOVE this game!!! It's awesome! I love the little characters, especially the exploding guy with antlers, he's so cute and spooky! All of the characters have amazing designs, and their animations (like the mushroom guy's death) are fantastic! The world design is excellent. The sound design is excellent. The game play is creative and engaging, and also very smooth and responsive. The boss level (spoiler!) is so scary with that death character and that voice! OMG Terrifying! And the ending is beautiful with all the ghost floating by! Excellent, excellent game!
I only wish that it was longer! I wish there were more levels. I wish there were more enemies. It's a very enjoyable and replay-able game, but I feel like there's so much more left for this amazing game!
I will also say that the instructions are a little confusing. It took me a while to figure out you needed to possess the characters in a particular order. Also, sometimes the characters disappeared completely, while other times they turned transparent, and I still don't know why? It didn't prevent me from enjoying the game, but rewording the instructions could help a little. Oh, and I didn't know that I was in the boss level at first, so it was frustrating that he wasn't dying and I didn't know why. Maybe add a title screen saying "BOSS" or "FINAL" or something so people know.
Wow, thanks for the feedback! I am very pleased that you appreciated my game so highly <3 ! This game was made for a game jam, so I didn't have time to implement many ideas. I want to make a full-fledged game for 2-4 hours and release it on Steam. I don't have much time to develop the game yet, but I want to start in the near future.
As for the instructions...I have a low level of English, it seems to me that this is the case. I'll try to come up with something, but I can't promise that I'll make an update for this game.
The idea is that you kill an enemy and can take control of their body (the "ghost" or transparent enemy) and there can only be one ghost of each type of enemy on the map. This is a crude mechanic that solved many critical problems, so I left it that way. If there is no ghost or living enemy on the map, then this type of enemy will spawn after a while (yes, I know that the spawn time varies).
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WOW WOW!!! LOVE this game!!! It's awesome! I love the little characters, especially the exploding guy with antlers, he's so cute and spooky! All of the characters have amazing designs, and their animations (like the mushroom guy's death) are fantastic! The world design is excellent. The sound design is excellent. The game play is creative and engaging, and also very smooth and responsive. The boss level (spoiler!) is so scary with that death character and that voice! OMG Terrifying! And the ending is beautiful with all the ghost floating by! Excellent, excellent game!
I only wish that it was longer! I wish there were more levels. I wish there were more enemies. It's a very enjoyable and replay-able game, but I feel like there's so much more left for this amazing game!
I will also say that the instructions are a little confusing. It took me a while to figure out you needed to possess the characters in a particular order. Also, sometimes the characters disappeared completely, while other times they turned transparent, and I still don't know why? It didn't prevent me from enjoying the game, but rewording the instructions could help a little. Oh, and I didn't know that I was in the boss level at first, so it was frustrating that he wasn't dying and I didn't know why. Maybe add a title screen saying "BOSS" or "FINAL" or something so people know.
Overall, a spook-tacular Halloween game! Really amazing! Loved it! Thanks! 👻
Wow, thanks for the feedback! I am very pleased that you appreciated my game so highly <3 ! This game was made for a game jam, so I didn't have time to implement many ideas. I want to make a full-fledged game for 2-4 hours and release it on Steam. I don't have much time to develop the game yet, but I want to start in the near future.
As for the instructions...I have a low level of English, it seems to me that this is the case. I'll try to come up with something, but I can't promise that I'll make an update for this game.
The idea is that you kill an enemy and can take control of their body (the "ghost" or transparent enemy) and there can only be one ghost of each type of enemy on the map. This is a crude mechanic that solved many critical problems, so I left it that way. If there is no ghost or living enemy on the map, then this type of enemy will spawn after a while (yes, I know that the spawn time varies).
Oh ok, I understand, that makes sense! Thanks for the reply! 😊 Love the game!